< Go Back

BLUE (2026)

A multiplayer space engineering & combat game where you build complex ships, bring them into an interactive, physics-based space arena, and adapt your designs on the fly to outsmart your opponent.

Project Info

Team Size: 30+

Role: Gameplay Programmer

Project Length: 2 months (ongoing)

Engine: Unreal 5 (C++)

Key Contributions:

  • Helped write a comprehensive, 30-page Game Design Document
  • Solved communication issues by bridging the gap between designers and engineers
  • Designed the core weapon system for the game, wrote detailed specs for each weapon type, and currently working with the Engineering team to implement them
  • Writing C++ code to implement ship parts and material costs for the building system

Development Process

(Section currently under construction)

Map Design

Initial Map Design

Parts Design Document

A design system I created for describing spaceship parts.