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BLUE (2026)

[BLUE description]


Project Info

Team Size: 30+

Role: Designer

Project Length: 4 months (ongoing)

Engine: Unreal 5 (C++ only)

Key Contributions:

  • Fully customizable ability system, with 30-40 components planned
  • Fluid and strategic combat
  • 4 variations of every enemy, with different behaviors to learn and master
  • 3D environment with modular VFX
  • Gameplay and narrative that evolves across runs