A multiplayer space engineering & combat game where you build complex ships, bring them into an interactive, physics-based space arena, and adapt your designs on the fly to outsmart your opponent.
Team Size: 30+
Roles: Gameplay Programmer, Designer
Project Length: 4 months (ongoing)
Engine: Unreal 5 (C++)
Designed the core weapon system for the game, created detailed specs for each weapon type, and currently writing C++ code to implement ship parts and material costs for the building system.
Solved communication issues by bridging the gap between designers and engineers!