BLUE (2026)

A multiplayer space engineering & combat game where you build complex ships, bring them into an interactive, physics-based space arena, and adapt your designs on the fly to outsmart your opponent.

Project Info

Team Size: 30+

Roles: Gameplay Programmer, Designer

Project Length: 4 months (ongoing)

Engine: Unreal 5 (C++)

Key Contributions:

Designed the core weapon system for the game, created detailed specs for each weapon type, and currently writing C++ code to implement ship parts and material costs for the building system.

Solved communication issues by bridging the gap between designers and engineers!

Helped write a comprehensive, 30-page Game Design Document. I also created these:

Map Design

Initial Map Design


Parts Design Document

A design system I created for describing spaceship parts.