Version Zero Cover Image
Personal Project

Version: Zero

2.5D roguelike with modular ability creation.

Team Size: 4

Role: Director (all programming & design)

BLUE Cover Image
Unreal Capstone

BLUE

Spaceship building and physics-based 1v1 duels.

Team Size: 30+

Roles: Gameplay Programmer, Designer

Mantle Cover Image
MFA Thesis

Mantle

Minigame combat and dynamic narrative sequences.

Team Size: 27

Role: Gameplay Programmer

The Magician Cover Image
Game Jam

The Magician

Trick shots in physics-based bubble combat.

Team Size: 2

Role: Lead Programmer

Flower Defense Cover Image
Unreal Project

Flower Defense

3D tower defense meets gardening sim.

Team Size: 2

Roles: Lead Designer, Programmer

Photo of Ian

Hi, I'm Ian: a gameplay programmer and designer currently studying at USC. I specialize in bringing together engineering and design skills to create simple, modular systems that inspire massive player freedom!