Grow plants instead of weapons in a 3D tower defense where the environment directly affects your success. Find the perfect spot for each type of plant, balancing elevation, water, unique abilities, and distance from the invading robot army.
Programming:
Designed and balanced 5 unique tower abilities and their scaling based on the environment.
Backend code to translate information between C++ and Blueprints.
I was responsible for all UI layout and implementation with UMG.
Art:
3D models and textures for 5 different plant types.
Interactive music that smoothly transitions between different weather conditions.