The Magician (2025)

Play as The Magician, a disciple of the darkest school of magic: bubbles. Turn enemies into trick shots in unique, physics-based combat and explore an infinite series of procedural levels.

Project Info

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Team Size: 2

Role: Lead Programmer

Project Length: 1 month (prototyped in a 48-hour game jam)

Engine: Unity

Key Contributions:

Each level is generated at runtime, using a simple random algorithm and some cleanup code to prevent hanging blocks.

Enemies use A* pathfinding, attempt to maintain a goal distance from the player.

Responsive bubble physics and bounce calculation.