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Version: Zero (2025)

In this tactical sci-fi roguelike, forge your own powers from scratch—then adapt, upgrade, and outsmart a digital world that resets with every death.

Project Info

View on Itch.io

Team Size: 3

Role: Director (all design & programming)

Project Length: 8 months (ongoing)

Engine: Unity

Key Features:

  • 30-40 ability components, dynamically combinable in any order
  • 8 different enemy types and 2 boss fights, using A* pathfinding for intelligent movement
  • 3D model & animations for the player character, 3D art for the environment,
    custom VFX & shaders for abilities and enemy attacks
  • Interactive narrative that develops based on player progress, using a Google Sheets
    to JSON
    pipeline to load the script

Development Process

(Section currently under construction)

Early Concept

Initial concept for the game

Early gameplay prototype